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Well, the compile of Wine 1.1.20 went OK -- I now have Semagic running under it again.
For my next trick, I'll apply a patch to Wine and see if I can get World of Warcraft to come up ...
EDIT: Patch successfully installed, WoW still fails while loading textures. Seems to be a known issue with the way Wine handles virtual memory.
EDIT THE 2ND: Well, WoW does come up in direct 3d mode ... horrid frame rates (14 fps in Thunderbluff), but it works. Now to slap it around some more and see why it doesn't work in openGL ...
EDIT THE 3RD: openGL does now work, sortof ... but WoW tries to map across both my monitors, becoming unplayable in the process. Because the resolution it's trying to run at is so huge, I still only get 18fps. Looks like WoW will continue to be run on Windows around here, since I get a more playable 30fps there ...
The biggest hangup to getting it to work right is because I'm running S-Video out for the house TV ... so I either run the TV and my main monitor as one big desktop, or, because of the way the proprietary drivers handle it, I can have two separate desktops but the TV *must* be the primary. Ick.
When I get up later this morning, it'll be a full day in the workshop. Next time I look at the computer I'll try to straighten out the house network. The Windows boxes can see the Linux boxes and the other Windows boxes, the Linux boxes can see the Windows boxes, but the Linux boxes can't see each other (except by IP).
EDIT THE 4TH: Got separate screens working with TV as secondary; didn't help WoW's frame rate, but at least I can now set gamma and brightness independently on both screens. WoW running in openGL with all the Compiz eye candy turned off runs at 20fps compared to 30fps under Windows XP. Same settings, same location. WoW running in d3d in Ubuntu gets around 15fps. Some WoW addons also strangely don't work under Ubuntu.
For my next trick, I'll apply a patch to Wine and see if I can get World of Warcraft to come up ...
EDIT: Patch successfully installed, WoW still fails while loading textures. Seems to be a known issue with the way Wine handles virtual memory.
EDIT THE 2ND: Well, WoW does come up in direct 3d mode ... horrid frame rates (14 fps in Thunderbluff), but it works. Now to slap it around some more and see why it doesn't work in openGL ...
EDIT THE 3RD: openGL does now work, sortof ... but WoW tries to map across both my monitors, becoming unplayable in the process. Because the resolution it's trying to run at is so huge, I still only get 18fps. Looks like WoW will continue to be run on Windows around here, since I get a more playable 30fps there ...
The biggest hangup to getting it to work right is because I'm running S-Video out for the house TV ... so I either run the TV and my main monitor as one big desktop, or, because of the way the proprietary drivers handle it, I can have two separate desktops but the TV *must* be the primary. Ick.
When I get up later this morning, it'll be a full day in the workshop. Next time I look at the computer I'll try to straighten out the house network. The Windows boxes can see the Linux boxes and the other Windows boxes, the Linux boxes can see the Windows boxes, but the Linux boxes can't see each other (except by IP).
EDIT THE 4TH: Got separate screens working with TV as secondary; didn't help WoW's frame rate, but at least I can now set gamma and brightness independently on both screens. WoW running in openGL with all the Compiz eye candy turned off runs at 20fps compared to 30fps under Windows XP. Same settings, same location. WoW running in d3d in Ubuntu gets around 15fps. Some WoW addons also strangely don't work under Ubuntu.
(no subject)
Date: 2009-05-03 11:33 am (UTC)I use logjam rather than Semagic because the former runs native on Linux. Somewhere down my to do list: see if logjam will port to OpenVMS. It might.
(no subject)
Date: 2009-05-04 02:53 am (UTC)And, just for my own records ...
Date: 2009-05-04 02:54 am (UTC)vlc -f --vout xvideo --xvideo-display :0.1
and that xorg.conf: