19 Jan 2011

ysengrin: Yep, that's me. (Default)
Ah, a particularly vexing bug (bumpmaps and such were being ignored in some raytracing situations) in Blender 3D has finally been fixed. You'll have to either compile your own (or get a recent build from Graphicall) for the fix, for now.
ysengrin: Yep, that's me. (Default)
Just a link so I don't lose it hopping between systems ...

Getting Started with Kinect and Processing

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