7 Jun 2008

ysengrin: Yep, that's me. (Default)
I'll be glad when I can post freely about the haunt design stuff I'm working on; at the moment final designs are still under wraps.

One thing being done is to produce accurate renderings of some of the scenes. This has already resulted in some design changes, when arrangements that sounded good proved to not look so good in practice -- impossible to light properly, line of sight issues, construction becoming too complex/expensive, and so forth. Since we can't swing a hammer (yet), we're using the time to try and catch as many of the bugs as possible, knowing full well there'll still be plenty that show up when construction is underway. We're just trying to make sure they're all small ones, and parts of the project that will have to be contracted out have as few change orders as possible.

This guy to the side is a generic greeter -- just a figure to breath some life into an otherwise static rendering. He doesn't help the design process, but he does make the renders more appealing (and accessible, though I wince at using the marketing term) when they make the rounds of the permitting process. He also shows that making human figures in Blender isn't my forte, but he's good enough.
ysengrin: Yep, that's me. (Default)
Naalbound Trilobites, something I would like to add to my desk's fauna. Found via Triloblog, via The Flying Trilobite, who hosts the current Boneyard.

Chasing after naalbinding I bumped into Wyrd (which certainly has nothing to do with this post's titular Weird) which lead me to Urd, Verdandi and Skuld ... one of which I have happily latched onto for use as a fitting name in a project. Thus are those wonderful little details woven into the fabric of the whole ... trilobite.

Narf.

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